Saturday, 31 May 2008

It's finished





The video side of things is now complete. I have mixed feelings about it. It took along time to make, it took approximately an hour of rendering for each section and around 10 hours to format the video for vhs and many more hours filming and creating the sound, this led to myself not knowing how the sequences would turn out till the very end of rendering, this therefore aloud little time to tweak the video around. Also annoyingly for some strange reason the vhs player had to be sequenced with the begging to the end of the dvd, this leads to about a minute of a dvd menu but due to the tape being about 4 hours long it shouldn't matter too much. Also when the dvd loops the video, a little symbol appears, though it is quite tiny and hopefully it won't be noticed. Though I very happy with the sound as it had gained a real rough quality and therefore more intense quality to the sound.

I shamefully cannot upload the video as it is too big ( it is 4.57 GB in size). But I might be able to show the video to my peers when putting up the work

"It broke"




Tried cutting a hole in this sculpture, the top fell in. I've tried to glue gun it back together, but alas it didn't stay together. Originally it was be complete covered in papeir mache, but now I have too look for another object for my final piece.

A big beast to tame










This is my final FMP sculpture. I started this later than I would of liked, as too previous efforts of creating the sculpture ended in failure, due to un-steady material of one, and the falling through of another's purchase.

The way I create this, is by firstly measuring the circumference of the cylinder, this luckily matched the size of another object I possessed, so I decided to build around this object for the hood of my sculpture, made of chicken wire it was loosely fitted around the object to give it a more bio-form likeness . I also with the measurements created a base out of chicken wire to give more sturdiness. I firstly used pre-made papier mache paste, this mixture simply refused to dry, so I took it off the base and the hood and used my own created papier mache to cover it, and then when both dried I combined the two. When the combined object dried , I painted it with a P.V.A and paint mixture, dripping one colour at a time then drying it till the whole surface was covered. I then committed the same technique to the barrel but without P.V.A, but after the paint had dried, I lacquered it.

The drying of the object took longer than expected even with the hair dryer (it dried for about three days). I also had to touch up some of the colours on the hood, due to in my mind being too dull.

Friday, 23 May 2008

Purposed Story Boards

Here are a few storyboards of which I purpose to make












 
All These storyboards shall be only a loose guide for the shooting, as I might change quite allot due to the experimental  nature of the editing style and that coherency has very little importance as dreams are more often than not, non-coherent. Narrative wise these shall be arrange as if a soup of visual noise of which fades into one of the many narratives, this will allow looping and a less knowledgeable sense of time. Though they may need to radically change if location is unfitting for my sequences.

Tuesday, 20 May 2008

Sound is vitality important to my project, the collection of sound and approach too sound is also vital. The image below explains why this is this.


The source and recording is one aspect of sound of which I have committed focus to. One of the approaches I committed was to give sound prompts, of which where visual and written to collect raw sound. These where then giving to musician and non-musician to interpret how they wished. The raw sound was collected then sampled when the composition was decided.







Here are some examples of the sounds I have created. One of which is used in my dream sequence film and the other being used for the sound sculpture.


boomp3.com

boomp3.com

Thursday, 15 May 2008

Location, Location and some fancy editing

Here be one of the location I shall be using in the filming of my dream logic film. Why I have filmed this location and further locations in the future is due to the extreme editing style, of which extremely distorts the image and there is a likelihood of the distortion to be too much and simply becomes a texture rather then a location, which is needed for some symbolism of my dream logic narrative film.



As you can see the location dose keep it's form and still reassembles the location, apart from when it pans upwards and due editing completely obscures due to high tone mid tone low tone being too one sided (in this case to dark as the inversion effect was implemented). Though on the whole the editing technique looks very impressive...

Thursday, 1 May 2008

How to take another artist to the side...

Here's another test, but this time it is reaction to Kurt Kren. Introduced many film techniques such as quick edits, but a major benefactor of his work is the intensity, this is probably due to non-commodifiable practice of his works. The process of the works as thus, shots of my back, chest, back of head, front of head, left arm back and front, right arm back and front, left leg back and front and right leg back and front where shot of myself doing the same sequence, these where edited in 0.5 sec intervals (apart from the establishing shots) with the sequence in question in context still moving forward in time, this process was also then reversed, and the sound was created by using the diegetic sound of sequence by cutting and repeating a 0.1 cut of a sound...



The shots them selfs where not entirely in timed sequence, as I did not work out the speed of which to do the sequence, or even the exact movements I would do, though this is obscured by the quick edits. It is utmost importance, as much I do not desire final sequenced production of film, rather a collections of shorts which exist in a environment like a dream.